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Searched refs:uniformMapEntry (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp230 auto uniformMapEntry = mUniformMapOut->find(name); in visitNamedOpaqueObject() local
231 if (uniformMapEntry == mUniformMapOut->end()) in visitNamedOpaqueObject()
243 auto uniformMapEntry = mUniformMapOut->find(name); in encodeVariable() local
246 if (uniformMapEntry != mUniformMapOut->end()) in encodeVariable()
248 d3dUniform = uniformMapEntry->second; in encodeVariable()