Searched refs:uniformSampler (Results 1 – 6 of 6) sorted by relevance
21 layout(binding = 11) uniform sampler uniformSampler;50 b += texture(sampler2D(uniformTexArr[nu_ii], uniformSampler), inTexcoord.xy).x;51 b += texture(nonuniformEXT(sampler2D(uniformTexArr[nu_ii], uniformSampler)), inTexcoord.xy).x;
58 Name 184 "uniformSampler"142 Decorate 184(uniformSampler) DescriptorSet 0143 Decorate 184(uniformSampler) Binding 11265 184(uniformSampler): 183(ptr) Variable UniformConstant404 185: 182 Load 184(uniformSampler)415 197: 182 Load 184(uniformSampler)
6826 OpName %uniformSampler "uniformSampler" in TEST_F()6897 OpName %uniformSampler "uniformSampler" in TEST_F()
1625 …bool uniformSampler = (src1.type == Shader::PARAMETER_SAMPLER && src1.rel.type == Shader::PARAMETE… in TEXSIZE() local1626 …Int offset = uniformSampler ? src1.index * sizeof(Texture) : As<Int>(Float(fetchRegister(src1).x.x… in TEXSIZE()
1317 …bool uniformSampler = (src1.type == Shader::PARAMETER_SAMPLER && src1.rel.type == Shader::PARAMETE… in TEXSIZE() local1318 …Int offset = uniformSampler ? src1.index * sizeof(Texture) : As<Int>(Float(fetchRegister(src1).x.x… in TEXSIZE()