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Searched refs:uniformSampler (Results 1 – 6 of 6) sorted by relevance

/external/deqp-deps/glslang/Test/
Dspv.nonuniform.frag21 layout(binding = 11) uniform sampler uniformSampler;
50 b += texture(sampler2D(uniformTexArr[nu_ii], uniformSampler), inTexcoord.xy).x;
51 b += texture(nonuniformEXT(sampler2D(uniformTexArr[nu_ii], uniformSampler)), inTexcoord.xy).x;
/external/deqp-deps/glslang/Test/baseResults/
Dspv.nonuniform.frag.out58 Name 184 "uniformSampler"
142 Decorate 184(uniformSampler) DescriptorSet 0
143 Decorate 184(uniformSampler) Binding 11
265 184(uniformSampler): 183(ptr) Variable UniformConstant
404 185: 182 Load 184(uniformSampler)
415 197: 182 Load 184(uniformSampler)
/external/deqp-deps/SPIRV-Tools/test/opt/
Dinst_bindless_check_test.cpp6826 OpName %uniformSampler "uniformSampler" in TEST_F()
6897 OpName %uniformSampler "uniformSampler" in TEST_F()
/external/swiftshader/third_party/SPIRV-Tools/test/opt/
Dinst_bindless_check_test.cpp6826 OpName %uniformSampler "uniformSampler" in TEST_F()
6897 OpName %uniformSampler "uniformSampler" in TEST_F()
/external/swiftshader/src/Shader/
DVertexProgram.cpp1625 …bool uniformSampler = (src1.type == Shader::PARAMETER_SAMPLER && src1.rel.type == Shader::PARAMETE… in TEXSIZE() local
1626 …Int offset = uniformSampler ? src1.index * sizeof(Texture) : As<Int>(Float(fetchRegister(src1).x.x… in TEXSIZE()
DPixelProgram.cpp1317 …bool uniformSampler = (src1.type == Shader::PARAMETER_SAMPLER && src1.rel.type == Shader::PARAMETE… in TEXSIZE() local
1318 …Int offset = uniformSampler ? src1.index * sizeof(Texture) : As<Int>(Float(fetchRegister(src1).x.x… in TEXSIZE()