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Searched refs:uniform_count (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_qir_emit_uniform_stream_resets.c52 uint32_t uniform_count = 0; in qir_emit_uniform_stream_resets() local
69 (uniform_count + 1) * 4), in qir_emit_uniform_stream_resets()
84 uniform_count++; in qir_emit_uniform_stream_resets()
/external/mesa3d/src/gallium/drivers/panfrost/
Dpan_assemble.c49 state->properties.midgard.uniform_count = state->uniform_count; in pan_prepare_midgard_props()
75 state->preload.uniform_count = state->uniform_count; in pan_prepare_bifrost_props()
93 state->preload.uniform_count = state->uniform_count; in pan_prepare_bifrost_props()
354 … state->uniform_count = MIN2(s->num_uniforms + program->sysval_count, program->uniform_cutoff); in panfrost_shader_compile()
Dpan_context.h209 unsigned uniform_count; member
Dpan_cmdstream.c942 if (ss->uniform_count) in panfrost_emit_const_buf()
/external/mesa3d/src/panfrost/lib/
Ddecode.c624 pandecode_uniforms(mali_ptr uniforms, unsigned uniform_count) in pandecode_uniforms() argument
626 pandecode_validate_buffer(uniforms, uniform_count * 16); in pandecode_uniforms()
629 pandecode_log("vec4 uniforms[%u] = %s;\n", uniform_count, ptr); in pandecode_uniforms()
672 stats.uniform_count = -128; in pandecode_shader_disassemble()
837 bool has_uniform = (stats.uniform_count > 0); in pandecode_blend_shader_disassemble()
934 int varying_count = 0, attribute_count = 0, uniform_count = 0, uniform_buffer_count = 0; in pandecode_vertex_tiler_postfix_pre() local
952 .uniform_count = -128, in pandecode_vertex_tiler_postfix_pre()
972 uniform_count = state.preload.uniform_count; in pandecode_vertex_tiler_postfix_pre()
974 uniform_count = state.properties.midgard.uniform_count; in pandecode_vertex_tiler_postfix_pre()
1064 if (uniform_count) in pandecode_vertex_tiler_postfix_pre()
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/external/mesa3d/src/panfrost/midgard/
Dmir_promote_uniforms.c104 unsigned uniform_count = mir_promoteable_uniform_count(ctx); in mir_work_heuristic() local
109 if (uniform_count <= 8) in mir_work_heuristic()
Ddisassemble.h13 signed uniform_count; member
Ddisassemble.c161 midg_stats.uniform_count = in print_reg()
162 MAX2(uniform_reg + 1, midg_stats.uniform_count); in print_reg()
/external/igt-gpu-tools/lib/
Dpanfrost-job.h499 unsigned uniform_count : 5; member
563 u32 uniform_count : 7; member
/external/mesa3d/src/panfrost/bifrost/test/
Dbi_submit.c183 cfg.preload.uniform_count = (sz_ubo / 16); in bit_vertex()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp2988 int uniform_count = data[n_check * 3 + 2]; in verifyErrorGenerationWhenCallingSizeMismatchedUniformFunctions() local
2996 gl.uniform1dv(uniform_location, uniform_count, double_data); in verifyErrorGenerationWhenCallingSizeMismatchedUniformFunctions()
3002 gl.uniform2dv(uniform_location, uniform_count, double_data); in verifyErrorGenerationWhenCallingSizeMismatchedUniformFunctions()
3008 gl.uniform3dv(uniform_location, uniform_count, double_data); in verifyErrorGenerationWhenCallingSizeMismatchedUniformFunctions()
3014 gl.uniform4dv(uniform_location, uniform_count, double_data); in verifyErrorGenerationWhenCallingSizeMismatchedUniformFunctions()
/external/mesa3d/docs/relnotes/
D20.0.0.rst409 - panfrost; Update comment about work/uniform_count
D20.1.0.rst637 - panfrost: Move uniform_count to pan_assemble
D20.3.0.rst515 - panfrost: Clamp shader->uniform_count