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Searched refs:uniform_definition (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp6063 std::string uniform_definition; in test_shader_compilation() local
6066 uniform_definition += "uniform "; in test_shader_compilation()
6067 uniform_definition += var_iterator->second.precision; in test_shader_compilation()
6068 uniform_definition += " "; in test_shader_compilation()
6069 uniform_definition += var_iterator->second.type; in test_shader_compilation()
6070 uniform_definition += " my_uniform_1[1][1][1][1];\n\n"; in test_shader_compilation()
6077 this->prepare_compute_shader(tested_shader_type, uniform_definition, uniform_use); in test_shader_compilation()
6079 this->prepare_fragment_shader(tested_shader_type, uniform_definition, uniform_use); in test_shader_compilation()
6081 this->prepare_geometry_shader(tested_shader_type, uniform_definition, uniform_use); in test_shader_compilation()
6083 this->prepare_tess_ctrl_shader(tested_shader_type, uniform_definition, uniform_use); in test_shader_compilation()
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Des31cArrayOfArraysTests.hpp1872 const std::string& uniform_definition, const std::string& uniform_use);
1875 const std::string& uniform_definition, const std::string& uniform_use);
1878 const std::string& uniform_definition, const std::string& uniform_use);
1881 const std::string& uniform_definition, const std::string& uniform_use);
1884 const std::string& uniform_definition, const std::string& uniform_use);
1887 const std::string& uniform_definition, const std::string& uniform_use);
/external/deqp/external/openglcts/modules/gl/
Dgl4cShadingLanguage420PackTests.cpp8475 const GLchar* uniform_definition = uni_goku_no_binding; in prepareShaderSource() local
8481 uniform_definition = uni_goku_with_binding; in prepareShaderSource()
8505 uniform_definition = uni_goku_with_binding; in prepareShaderSource()
8517 Utils::replaceAllTokens("UNI_GOKU", uniform_definition, out_source.m_parts[0].m_code); in prepareShaderSource()
9409 static const GLchar* uniform_definition = "layout(binding = 0) uniform vec4 uni_test;\n"; in prepareShaderSource() local
9589 …Utils::replaceToken("UNIFORM_DEFINITION", position, uniform_definition, out_source.m_parts[0].m_co… in prepareShaderSource()
9644 static const GLchar* uniform_definition = "layout(std140, binding BINDING) uniform GOKU {\n" in prepareShaderSource() local
9827 …Utils::replaceToken("UNIFORM_DEFINITION", position, uniform_definition, out_source.m_parts[0].m_co… in prepareShaderSource()
10478 const GLchar* uniform_definition = uni_goku_no_binding; in prepareShaderSource() local
10484 uniform_definition = uni_goku_with_binding; in prepareShaderSource()
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