Searched refs:uniform_definition (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cArrayOfArraysTests.cpp | 6063 std::string uniform_definition; in test_shader_compilation() local 6066 uniform_definition += "uniform "; in test_shader_compilation() 6067 uniform_definition += var_iterator->second.precision; in test_shader_compilation() 6068 uniform_definition += " "; in test_shader_compilation() 6069 uniform_definition += var_iterator->second.type; in test_shader_compilation() 6070 uniform_definition += " my_uniform_1[1][1][1][1];\n\n"; in test_shader_compilation() 6077 this->prepare_compute_shader(tested_shader_type, uniform_definition, uniform_use); in test_shader_compilation() 6079 this->prepare_fragment_shader(tested_shader_type, uniform_definition, uniform_use); in test_shader_compilation() 6081 this->prepare_geometry_shader(tested_shader_type, uniform_definition, uniform_use); in test_shader_compilation() 6083 this->prepare_tess_ctrl_shader(tested_shader_type, uniform_definition, uniform_use); in test_shader_compilation() [all …]
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D | es31cArrayOfArraysTests.hpp | 1872 const std::string& uniform_definition, const std::string& uniform_use); 1875 const std::string& uniform_definition, const std::string& uniform_use); 1878 const std::string& uniform_definition, const std::string& uniform_use); 1881 const std::string& uniform_definition, const std::string& uniform_use); 1884 const std::string& uniform_definition, const std::string& uniform_use); 1887 const std::string& uniform_definition, const std::string& uniform_use);
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShadingLanguage420PackTests.cpp | 8475 const GLchar* uniform_definition = uni_goku_no_binding; in prepareShaderSource() local 8481 uniform_definition = uni_goku_with_binding; in prepareShaderSource() 8505 uniform_definition = uni_goku_with_binding; in prepareShaderSource() 8517 Utils::replaceAllTokens("UNI_GOKU", uniform_definition, out_source.m_parts[0].m_code); in prepareShaderSource() 9409 static const GLchar* uniform_definition = "layout(binding = 0) uniform vec4 uni_test;\n"; in prepareShaderSource() local 9589 …Utils::replaceToken("UNIFORM_DEFINITION", position, uniform_definition, out_source.m_parts[0].m_co… in prepareShaderSource() 9644 static const GLchar* uniform_definition = "layout(std140, binding BINDING) uniform GOKU {\n" in prepareShaderSource() local 9827 …Utils::replaceToken("UNIFORM_DEFINITION", position, uniform_definition, out_source.m_parts[0].m_co… in prepareShaderSource() 10478 const GLchar* uniform_definition = uni_goku_no_binding; in prepareShaderSource() local 10484 uniform_definition = uni_goku_with_binding; in prepareShaderSource() [all …]
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