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Searched refs:uniform_names (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.hpp452 const glw::GLchar** uniform_names) const;
454 …bool inspectActiveSubroutineUniformiv(glw::GLuint program_id, const glw::GLchar** uniform_names) c…
456 …bool inspectActiveSubroutineUniformName(glw::GLuint program_id, const glw::GLchar** uniform_names)…
461 const glw::GLchar** uniform_names, bool use_program_query) const;
464 const glw::GLchar** uniform_names, const Utils::vec4<glw::GLfloat> data[5],
Dgl4cShaderSubroutineTests.cpp3343 const GLchar** uniform_names) const in inspectProgramResourceiv()
3369 const GLchar* uniform_name = uniform_names[uniform]; in inspectProgramResourceiv()
3440 …nalTest3_4::inspectActiveSubroutineUniformiv(GLuint program_id, const GLchar** uniform_names) const in inspectActiveSubroutineUniformiv()
3459 GLint name_length = (GLint)strlen(uniform_names[uniform]); in inspectActiveSubroutineUniformiv()
3517 …lTest3_4::inspectActiveSubroutineUniformName(GLuint program_id, const GLchar** uniform_names) const in inspectActiveSubroutineUniformName()
3539 if (0 == strcmp(uniform_names[name], &active_uniform_name[0])) in inspectActiveSubroutineUniformName()
3621 const GLchar** uniform_names, bool use_program_query) const in inspectSubroutineBinding() argument
3640 …GLuint uniform_location = getSubroutineUniformLocation(program_id, uniform_names[uniform], use_pro… in inspectSubroutineBinding()
3658 << " Subroutine uniform: " << uniform << ", name: " << uniform_names[uniform] in inspectSubroutineBinding()
3683 const GLchar** uniform_names, const Utils::vec4<GLfloat> expected_results[5], in testDraw() argument
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