Searched refs:updateBaseMatrix (Results 1 – 3 of 3) sorted by relevance
109 updateBaseMatrix = true; in VertexProcessor()252 updateBaseMatrix = true; in setBaseMatrix()857 updateBaseMatrix = false; in updateTransform()861 if(updateBaseMatrix) in updateTransform()872 updateBaseMatrix = false; in updateTransform()
348 bool updateBaseMatrix; member in sw::VertexProcessor
154 updateBaseMatrix = true; in Renderer()