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Searched refs:useTessellationShaders (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawShaderLayerTests.cpp147 …const bool useTessellationShaders = (tessellationControlModule != DE_NULL) && (tessellationEvaluat… in makeGraphicsPipeline() local
154useTessellationShaders ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, /… in makeGraphicsPipeline()
306 useTessellationShaders ? deUint32(4) : deUint32(2), // deUint32 stageCount; in makeGraphicsPipeline()
310useTessellationShaders ? &pipelineTessellationStateInfo : DE_NULL, // const VkPipelineTessellation… in makeGraphicsPipeline()
DvktDrawShaderViewportIndexTests.cpp165 …const bool useTessellationShaders = (tessellationControlModule != DE_NULL) && (tessellationEvaluat… in makeGraphicsPipeline() local
172useTessellationShaders ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, /… in makeGraphicsPipeline()
335 useTessellationShaders ? deUint32(4) : deUint32(2), // deUint32 stageCount; in makeGraphicsPipeline()
339useTessellationShaders ? &pipelineTessellationStateInfo : DE_NULL, // const VkPipelineTessellation… in makeGraphicsPipeline()