Searched refs:useTessellationShaders (Results 1 – 2 of 2) sorted by relevance
147 …const bool useTessellationShaders = (tessellationControlModule != DE_NULL) && (tessellationEvaluat… in makeGraphicsPipeline() local154 …useTessellationShaders ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, /… in makeGraphicsPipeline()306 useTessellationShaders ? deUint32(4) : deUint32(2), // deUint32 stageCount; in makeGraphicsPipeline()310 …useTessellationShaders ? &pipelineTessellationStateInfo : DE_NULL, // const VkPipelineTessellation… in makeGraphicsPipeline()
165 …const bool useTessellationShaders = (tessellationControlModule != DE_NULL) && (tessellationEvaluat… in makeGraphicsPipeline() local172 …useTessellationShaders ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, /… in makeGraphicsPipeline()335 useTessellationShaders ? deUint32(4) : deUint32(2), // deUint32 stageCount; in makeGraphicsPipeline()339 …useTessellationShaders ? &pipelineTessellationStateInfo : DE_NULL, // const VkPipelineTessellation… in makeGraphicsPipeline()