Searched refs:use_ngg_culling (Results 1 – 6 of 6) sorted by relevance
86 assert(sctx->screen->use_ngg_culling); in si_emit_cull_state()467 if (ctx->screen->use_ngg_culling) in si_set_viewport_states()
503 if (ctx->screen->use_ngg_culling) in si_begin_new_gfx_cs()
529 bool use_ngg_culling; member
1194 sscreen->use_ngg_culling = sscreen->use_ngg && !(sscreen->debug_flags & DBG(NO_NGG_CULLING)); in radeonsi_screen_create_impl()
2793 sscreen->use_ngg_culling && in si_create_shader_selector()4065 if (sctx->screen->use_ngg_culling) in si_update_shaders()
993 if (sctx->screen->use_ngg_culling) in si_bind_rs_state()2823 if (sctx->screen->use_ngg_culling) in si_set_framebuffer_state()