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Searched refs:use_ngg_culling (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_viewport.c86 assert(sctx->screen->use_ngg_culling); in si_emit_cull_state()
467 if (ctx->screen->use_ngg_culling) in si_set_viewport_states()
Dsi_gfx_cs.c503 if (ctx->screen->use_ngg_culling) in si_begin_new_gfx_cs()
Dsi_pipe.h529 bool use_ngg_culling; member
Dsi_pipe.c1194 sscreen->use_ngg_culling = sscreen->use_ngg && !(sscreen->debug_flags & DBG(NO_NGG_CULLING)); in radeonsi_screen_create_impl()
Dsi_state_shaders.c2793 sscreen->use_ngg_culling && in si_create_shader_selector()
4065 if (sctx->screen->use_ngg_culling) in si_update_shaders()
Dsi_state.c993 if (sctx->screen->use_ngg_culling) in si_bind_rs_state()
2823 if (sctx->screen->use_ngg_culling) in si_set_framebuffer_state()