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Searched refs:use_same (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_base.cpp788 bool use_same = true; in vec_from_nir_with_fetch_constant() local
796 for (int i = 0; i < 4 && use_same; ++i) { in vec_from_nir_with_fetch_constant()
801 use_same &= (v[i]->type() == Value::gpr); in vec_from_nir_with_fetch_constant()
803 use_same &= (v[i]->chan() == swizzle[i]); in vec_from_nir_with_fetch_constant()
816 if (use_same) { in vec_from_nir_with_fetch_constant()
828 for (i = 0; i < 4 && use_same; ++i) { in vec_from_nir_with_fetch_constant()
841 use_same &= v[i]->sel() == sel; in vec_from_nir_with_fetch_constant()
848 if (!use_same) { in vec_from_nir_with_fetch_constant()