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/external/mesa3d/src/imgui/
Dimgui_draw.cpp2072 ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects; in ImFontAtlasBuildPackCustomRects() local
2073 …IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, … in ImFontAtlasBuildPackCustomRects()
2076 pack_rects.resize(user_rects.Size); in ImFontAtlasBuildPackCustomRects()
2078 for (int i = 0; i < user_rects.Size; i++) in ImFontAtlasBuildPackCustomRects()
2080 pack_rects[i].w = user_rects[i].Width; in ImFontAtlasBuildPackCustomRects()
2081 pack_rects[i].h = user_rects[i].Height; in ImFontAtlasBuildPackCustomRects()
2087 user_rects[i].X = pack_rects[i].x; in ImFontAtlasBuildPackCustomRects()
2088 user_rects[i].Y = pack_rects[i].y; in ImFontAtlasBuildPackCustomRects()
2089 … IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height); in ImFontAtlasBuildPackCustomRects()