Searched refs:usesImageInRenderPass (Results 1 – 3 of 3) sorted by relevance
1065 if (!usesImageInRenderPass(*image)) in imageRead()1091 ASSERT(!usesImageInRenderPass(*image)); in imageWrite()1093 if (!usesImageInRenderPass(*image)) in imageWrite()1109 if (!usesImageInRenderPass(*image)) in colorImagesDraw()1122 if (!usesImageInRenderPass(*resolveImage)) in colorImagesDraw()1140 ASSERT(!usesImageInRenderPass(*image)); in depthStencilImagesDraw()1141 ASSERT(!resolveImage || !usesImageInRenderPass(*resolveImage)); in depthStencilImagesDraw()
1178 bool usesImageInRenderPass(const ImageHelper &image) const;2573 ANGLE_INLINE bool CommandBufferHelper::usesImageInRenderPass(const ImageHelper &image) const in usesImageInRenderPass() function
191 return renderPassCommands.started() && renderPassCommands.usesImageInRenderPass(image); in IsRenderPassStartedAndUsesImage()