Searched refs:utri (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 377 UShort4 utri = UShort4(Float4(lod)); // FIXME: Optimize in sampleFilter() local 378 Short4 stri = utri >> 1; // FIXME: Optimize in sampleFilter() 381 cc.x = MulHigh(As<UShort4>(cc.x), utri); in sampleFilter() 385 cc.y = MulHigh(As<UShort4>(cc.y), utri); in sampleFilter() 389 cc.z = MulHigh(As<UShort4>(cc.z), utri); in sampleFilter() 393 cc.w = MulHigh(As<UShort4>(cc.w), utri); in sampleFilter() 397 utri = ~utri; in sampleFilter() 401 c.x = MulHigh(As<UShort4>(c.x), utri); in sampleFilter() 405 c.y = MulHigh(As<UShort4>(c.y), utri); in sampleFilter() 409 c.z = MulHigh(As<UShort4>(c.z), utri); in sampleFilter() [all …]
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 582 UShort4 utri = UShort4(Float4(lod)); // FIXME: Optimize in sampleFilter() local 583 Short4 stri = utri >> 1; // FIXME: Optimize in sampleFilter() 585 …if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc… in sampleFilter() 586 …if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc… in sampleFilter() 587 …if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc… in sampleFilter() 588 …if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc… in sampleFilter() 590 utri = ~utri; in sampleFilter() 593 …if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, … in sampleFilter() 594 …if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, … in sampleFilter() 595 …if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, … in sampleFilter() [all …]
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