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/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1416 Short4 uv0uv1 = As<Short4>(UnpackLow(uuuu, vvvv)); in computeIndices() local
1418 Int2 i01 = MulAdd(uv0uv1, *Pointer<Short4>(mipmap + OFFSET(Mipmap, onePitchP))); in computeIndices()