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/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1417 Short4 uv2uv3 = As<Short4>(UnpackHigh(uuuu, vvvv)); in computeIndices() local
1419 Int2 i23 = MulAdd(uv2uv3, *Pointer<Short4>(mipmap + OFFSET(Mipmap, onePitchP))); in computeIndices()