D | imgui_draw.cpp | 635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() local 640 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; in PrimRectUV() 648 …2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c… in PrimQuadUV() argument 654 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; in PrimQuadUV() 1210 …er_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col) in AddImage() argument 1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1226 …2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c… in AddImageQuad() argument 1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1242 …e_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float r… in AddImageRounded() argument 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() [all …]
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