Searched refs:v3d_bo_alloc (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_cl.c | 52 cl->bo = v3d_bo_alloc(cl->job->v3d->screen, align(space, 4096), "CL"); in v3d_cl_ensure_space() 66 struct v3d_bo *new_bo = v3d_bo_alloc(cl->job->v3d->screen, space, "CL"); in v3d_cl_ensure_space_with_branch()
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D | v3d_bufmgr.h | 59 struct v3d_bo *v3d_bo_alloc(struct v3d_screen *screen, uint32_t size,
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D | v3d_query.c | 95 q->bo = v3d_bo_alloc(v3d->screen, 4096, "query"); in v3d_begin_query()
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D | v3d_bufmgr.c | 121 v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, const char *name) in v3d_bo_alloc() function
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D | v3dx_draw.c | 81 job->tile_alloc = v3d_bo_alloc(v3d->screen, tile_alloc_size, in v3d_start_draw() 84 job->tile_state = v3d_bo_alloc(v3d->screen, in v3d_start_draw() 1553 v3d_bo_alloc(v3d->screen, in v3d_launch_grid()
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D | v3d_resource.c | 103 bo = v3d_bo_alloc(v3d_screen(pscreen), rsc->size, "resource"); in v3d_resource_bo_alloc()
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D | v3d_program.c | 426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader()
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D | v3dx_state.c | 909 so->bo = v3d_bo_alloc(v3d->screen, in v3dX()
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