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Searched refs:v3d_bo_alloc (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_cl.c52 cl->bo = v3d_bo_alloc(cl->job->v3d->screen, align(space, 4096), "CL"); in v3d_cl_ensure_space()
66 struct v3d_bo *new_bo = v3d_bo_alloc(cl->job->v3d->screen, space, "CL"); in v3d_cl_ensure_space_with_branch()
Dv3d_bufmgr.h59 struct v3d_bo *v3d_bo_alloc(struct v3d_screen *screen, uint32_t size,
Dv3d_query.c95 q->bo = v3d_bo_alloc(v3d->screen, 4096, "query"); in v3d_begin_query()
Dv3d_bufmgr.c121 v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, const char *name) in v3d_bo_alloc() function
Dv3dx_draw.c81 job->tile_alloc = v3d_bo_alloc(v3d->screen, tile_alloc_size, in v3d_start_draw()
84 job->tile_state = v3d_bo_alloc(v3d->screen, in v3d_start_draw()
1553 v3d_bo_alloc(v3d->screen, in v3d_launch_grid()
Dv3d_resource.c103 bo = v3d_bo_alloc(v3d_screen(pscreen), rsc->size, "resource"); in v3d_resource_bo_alloc()
Dv3d_program.c426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader()
Dv3dx_state.c909 so->bo = v3d_bo_alloc(v3d->screen, in v3dX()