Searched refs:v3d_bo_wait (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_query.c | 159 if (!v3d_bo_wait(q->bo, ~0ull, "query")) in v3d_get_query_result() 162 if (!v3d_bo_wait(q->bo, 0, "query")) in v3d_get_query_result()
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D | v3d_bufmgr.c | 106 if (!v3d_bo_wait(bo, 0, NULL)) { in v3d_bo_from_cache() 470 v3d_bo_wait(struct v3d_bo *bo, uint64_t timeout_ns, const char *reason) in v3d_bo_wait() function 530 bool ok = v3d_bo_wait(bo, PIPE_TIMEOUT_INFINITE, "bo map"); in v3d_bo_map()
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D | v3d_bufmgr.h | 128 v3d_bo_wait(struct v3d_bo *bo, uint64_t timeout_ns, const char *reason);
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D | v3d_job.c | 477 if (v3d_bo_wait(rsc->bo, PIPE_TIMEOUT_INFINITE, "prim-counts")) { in v3d_read_and_accumulate_primitive_counters()
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