Searched refs:v3d_cl_reloc (Results 1 – 5 of 5) sorted by relevance
44 struct v3d_cl_reloc { struct49 static inline void cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *); argument52 #define __gen_address_type struct v3d_cl_reloc58 static inline struct v3d_cl_reloc61 struct v3d_cl_reloc reloc = in __unpack_address()87 static inline struct v3d_cl_reloc cl_get_address(struct v3d_cl *cl) in cl_get_address()89 return (struct v3d_cl_reloc){ .bo = cl->bo, .offset = cl_offset(cl) }; in cl_get_address()185 static inline struct v3d_cl_reloc188 struct v3d_cl_reloc reloc = { in cl_address()286 cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *reloc) in cl_pack_emit_reloc()
366 struct v3d_cl_reloc gs_bin_uniforms, in v3d_emit_gs_state_record()368 struct v3d_cl_reloc gs_render_uniforms) in v3d_emit_gs_state_record()636 struct v3d_cl_reloc fs_uniforms = in v3d_emit_gl_shader_state()640 struct v3d_cl_reloc gs_uniforms = { NULL, 0 }; in v3d_emit_gl_shader_state()641 struct v3d_cl_reloc gs_bin_uniforms = { NULL, 0 }; in v3d_emit_gl_shader_state()651 struct v3d_cl_reloc vs_uniforms = in v3d_emit_gl_shader_state()654 struct v3d_cl_reloc cs_uniforms = in v3d_emit_gl_shader_state()1559 struct v3d_cl_reloc uniforms = v3d_write_uniforms(v3d, job, in v3d_launch_grid()
187 struct v3d_cl_reloc texture_state[V3D_MAX_TEXTURE_SAMPLERS];638 struct v3d_cl_reloc v3d_write_uniforms(struct v3d_context *v3d,
208 struct v3d_cl_reloc228 struct v3d_cl_reloc uniform_stream = cl_get_address(&job->indirect); in v3d_write_uniforms()
418 struct v3d_cl_reloc tile_list_start = cl_get_address(cl); in v3d_rcl_emit_generic_per_tile_list()