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Searched refs:v3d_cl_reloc (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_cl.h44 struct v3d_cl_reloc { struct
49 static inline void cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *); argument
52 #define __gen_address_type struct v3d_cl_reloc
58 static inline struct v3d_cl_reloc
61 struct v3d_cl_reloc reloc = in __unpack_address()
87 static inline struct v3d_cl_reloc cl_get_address(struct v3d_cl *cl) in cl_get_address()
89 return (struct v3d_cl_reloc){ .bo = cl->bo, .offset = cl_offset(cl) }; in cl_get_address()
185 static inline struct v3d_cl_reloc
188 struct v3d_cl_reloc reloc = { in cl_address()
286 cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *reloc) in cl_pack_emit_reloc()
Dv3dx_draw.c366 struct v3d_cl_reloc gs_bin_uniforms, in v3d_emit_gs_state_record()
368 struct v3d_cl_reloc gs_render_uniforms) in v3d_emit_gs_state_record()
636 struct v3d_cl_reloc fs_uniforms = in v3d_emit_gl_shader_state()
640 struct v3d_cl_reloc gs_uniforms = { NULL, 0 }; in v3d_emit_gl_shader_state()
641 struct v3d_cl_reloc gs_bin_uniforms = { NULL, 0 }; in v3d_emit_gl_shader_state()
651 struct v3d_cl_reloc vs_uniforms = in v3d_emit_gl_shader_state()
654 struct v3d_cl_reloc cs_uniforms = in v3d_emit_gl_shader_state()
1559 struct v3d_cl_reloc uniforms = v3d_write_uniforms(v3d, job, in v3d_launch_grid()
Dv3d_context.h187 struct v3d_cl_reloc texture_state[V3D_MAX_TEXTURE_SAMPLERS];
638 struct v3d_cl_reloc v3d_write_uniforms(struct v3d_context *v3d,
Dv3d_uniforms.c208 struct v3d_cl_reloc
228 struct v3d_cl_reloc uniform_stream = cl_get_address(&job->indirect); in v3d_write_uniforms()
Dv3dx_rcl.c418 struct v3d_cl_reloc tile_list_start = cl_get_address(cl); in v3d_rcl_emit_generic_per_tile_list()