Searched refs:v3d_ioctl (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_bufmgr.c | 160 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_CREATE_BO, &create); in v3d_bo_alloc() 216 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_GEM_CLOSE, &c); in v3d_bo_free() 356 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_BO_OFFSET, &get); in v3d_bo_open_handle() 384 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_GEM_OPEN, &o); in v3d_bo_open_name() 441 int ret = v3d_ioctl(bo->screen->fd, DRM_IOCTL_GEM_FLINK, &flink); in v3d_bo_flink() 461 int ret = v3d_ioctl(fd, DRM_IOCTL_V3D_WAIT_BO, &wait); in v3d_wait_bo_ioctl() 506 ret = v3d_ioctl(bo->screen->fd, DRM_IOCTL_V3D_MMAP_BO, &map); in v3d_bo_map_unsynchronized()
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D | v3d_screen.c | 97 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &p); in v3d_has_feature() 695 if (!v3d_get_device_info(screen->fd, &screen->devinfo, &v3d_ioctl)) in v3d_screen_create()
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D | v3d_context.h | 621 v3d_ioctl(int fd, unsigned long request, void *arg) in v3d_ioctl() function
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D | v3d_job.c | 544 ret = v3d_ioctl(v3d->fd, DRM_IOCTL_V3D_SUBMIT_CL, &job->submit); in v3d_job_submit()
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D | v3d_blit.c | 450 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_SUBMIT_TFU, &tfu); in v3d_tfu()
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D | v3dx_draw.c | 1576 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_SUBMIT_CSD, in v3d_launch_grid()
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