Home
last modified time | relevance | path

Searched refs:v3dv_bo_wait (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/broadcom/vulkan/
Dv3dv_bo.h67 bool v3dv_bo_wait(struct v3dv_device *device, struct v3dv_bo *bo, uint64_t timeout_ns);
Dv3dv_bo.c114 if (!v3dv_bo_wait(device, bo, 0)) { in bo_from_cache()
299 v3dv_bo_wait(struct v3dv_device *device, in v3dv_bo_wait() function
320 ok = v3dv_bo_wait(device, bo, infinite); in v3dv_bo_map()
Dv3dv_query.c154 if (!v3dv_bo_wait(device, q->bo, 0xffffffffffffffffull)) in get_occlusion_query_result()
159 *available = q->maybe_available && v3dv_bo_wait(device, q->bo, 0); in get_occlusion_query_result()
Dv3dv_queue.c474 v3dv_bo_wait(queue->device, info->buffer->mem->bo, infinite); in handle_csd_indirect_cpu_job()
Dv3dv_cmd_buffer.c5127 v3dv_bo_wait(job->device, job->indirect.bo, infinite); in v3dv_cmd_buffer_rewrite_indirect_csd_job()