Searched refs:v3dv_bo_wait (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_bo.h | 67 bool v3dv_bo_wait(struct v3dv_device *device, struct v3dv_bo *bo, uint64_t timeout_ns);
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D | v3dv_bo.c | 114 if (!v3dv_bo_wait(device, bo, 0)) { in bo_from_cache() 299 v3dv_bo_wait(struct v3dv_device *device, in v3dv_bo_wait() function 320 ok = v3dv_bo_wait(device, bo, infinite); in v3dv_bo_map()
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D | v3dv_query.c | 154 if (!v3dv_bo_wait(device, q->bo, 0xffffffffffffffffull)) in get_occlusion_query_result() 159 *available = q->maybe_available && v3dv_bo_wait(device, q->bo, 0); in get_occlusion_query_result()
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D | v3dv_queue.c | 474 v3dv_bo_wait(queue->device, info->buffer->mem->bo, infinite); in handle_csd_indirect_cpu_job()
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D | v3dv_cmd_buffer.c | 5127 v3dv_bo_wait(job->device, job->indirect.bo, infinite); in v3dv_cmd_buffer_rewrite_indirect_csd_job()
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