Searched refs:vClearMask (Results 1 – 1 of 1) sorted by relevance
1097 simd16scalari vClearMask = in GeometryShaderStage() local1099 vViewportIdx = SIMD16::and_si(vClearMask, vViewportIdx); in GeometryShaderStage()1135 simdscalari vClearMask = in GeometryShaderStage()1137 vViewportIdx = SIMD::and_si(vClearMask, vViewportIdx); in GeometryShaderStage()1580 simd16scalari vClearMask = SIMD16::cmplt_epi32(vViewportIdx, vNumViewports); in TessellationStages() local1581 vViewportIdx = SIMD16::and_si(vClearMask, vViewportIdx); in TessellationStages()1612 simdscalari vClearMask = SIMD::cmplt_epi32(vViewportIdx, vNumViewports); in TessellationStages() local1613 vViewportIdx = SIMD::and_si(vClearMask, vViewportIdx); in TessellationStages()2105 simd16scalari vClearMask = in ProcessDraw() local2107 vpai = SIMD16::and_si(vClearMask, vpai); in ProcessDraw()[all …]