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Searched refs:vDelta (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.hpp66 …nst Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction f…
67 …nst Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, S…
71 …nst Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction f…
72 …nst Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, S…
77 …r<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &u, Float4…
DSamplerCore.cpp48 Float4 vDelta; in sampleTexture() local
65 computeLod2D(texture, lod, anisotropy, uDelta, vDelta, u, v, dsx, dsy, function); in sampleTexture()
135 …c = sampleFloatFilter(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta, vDelta, … in sampleTexture()
199 …Vector4s cs = sampleFilter(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, f… in sampleTexture()
362 …nst Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction f… in sampleFilter() argument
364 …Vector4s c = sampleAniso(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, fal… in sampleFilter()
373 …Vector4s cc = sampleAniso(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, tr… in sampleFilter()
431 …nst Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, S… in sampleAniso() argument
456 Float4 dv = vDelta; in sampleAniso()
879 …nst Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction f… in sampleFloatFilter() argument
[all …]
/external/swiftshader/src/Shader/
DSamplerCore.hpp63 …Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], Samp…
64 …Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool…
68 …Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], Samp…
69 …Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool…
75 …r<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &u, Float4…
DSamplerCore.cpp103 Float4 vDelta; in sampleTexture() local
109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
125 …c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, functio… in sampleTexture()
129 …atFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, face, function); in sampleTexture()
312 Float4 vDelta; in sampleTexture() local
318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
332 …c = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, fa… in sampleTexture()
567 …Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], Samp… in sampleFilter() argument
569 …Vector4s c = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, false, f… in sampleFilter()
578 …Vector4s cc = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, true, f… in sampleFilter()
[all …]