D | SamplerCore.cpp | 48 Float4 vDelta; in sampleTexture() local 65 computeLod2D(texture, lod, anisotropy, uDelta, vDelta, u, v, dsx, dsy, function); in sampleTexture() 135 …c = sampleFloatFilter(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta, vDelta, … in sampleTexture() 199 …Vector4s cs = sampleFilter(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, f… in sampleTexture() 362 …nst Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction f… in sampleFilter() argument 364 …Vector4s c = sampleAniso(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, fal… in sampleFilter() 373 …Vector4s cc = sampleAniso(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, tr… in sampleFilter() 431 …nst Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, S… in sampleAniso() argument 456 Float4 dv = vDelta; in sampleAniso() 879 …nst Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction f… in sampleFloatFilter() argument [all …]
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