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Searched refs:validComponentTypes (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DvalidationES3.cpp2180 constexpr GLenum validComponentTypes[] = {GL_INT}; in ValidateClearBufferiv() local
2182 context, drawbuffer, validComponentTypes, ArraySize(validComponentTypes))) in ValidateClearBufferiv()
2220 constexpr GLenum validComponentTypes[] = {GL_UNSIGNED_INT}; in ValidateClearBufferuiv() local
2222 context, drawbuffer, validComponentTypes, ArraySize(validComponentTypes))) in ValidateClearBufferuiv()
2252 constexpr GLenum validComponentTypes[] = {GL_FLOAT, GL_UNSIGNED_NORMALIZED, in ValidateClearBufferfv() local
2255 context, drawbuffer, validComponentTypes, ArraySize(validComponentTypes))) in ValidateClearBufferfv()
DvalidationES.h639 const GLenum *validComponentTypes,
DvalidationES2.cpp2777 constexpr GLenum validComponentTypes[] = {GL_FLOAT, GL_UNSIGNED_NORMALIZED, in ValidateClear() local
2784 context, drawBufferIdx, validComponentTypes, ArraySize(validComponentTypes))) in ValidateClear()
DvalidationES.cpp6105 const GLenum *validComponentTypes, in ValidateWebGLFramebufferAttachmentClearType() argument
6113 const GLenum *end = validComponentTypes + validComponentTypeCount; in ValidateWebGLFramebufferAttachmentClearType()
6114 if (std::find(validComponentTypes, end, componentType) == end) in ValidateWebGLFramebufferAttachmentClearType()