Searched refs:valid_definition (Results 1 – 1 of 1) sorted by relevance
8298 std::string valid_definition = uniform_atomic_uint; in test_shader_compilation() local8361 valid_definition += "["; in test_shader_compilation()8362 valid_definition += max; in test_shader_compilation()8363 valid_definition += "]"; in test_shader_compilation()8423 valid_shader_source += valid_definition; in test_shader_compilation()8567 std::string valid_definition = layout_binding; in execute() local8580 valid_definition += buffer; in execute()8581 valid_definition += layout_offset; in execute()8583 valid_definition += buffer; in execute()8584 valid_definition += uniform_atomic_uint; in execute()[all …]