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Searched refs:vaoID (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.cpp66 deUint32 vaoID; in drawQuadWithVaoBuffers() local
69 ctx.genVertexArrays(1, &vaoID); in drawQuadWithVaoBuffers()
70 ctx.bindVertexArray(vaoID); in drawQuadWithVaoBuffers()
111 ctx.deleteVertexArrays(1, &vaoID); in drawQuadWithVaoBuffers()
/external/deqp/modules/gles31/functional/
Des31fDrawTests.cpp816 deUint32 vaoID = 0; in renderTo() local
856 ctx.genVertexArrays(1, &vaoID); in renderTo()
857 ctx.bindVertexArray(vaoID); in renderTo()
932 ctx.deleteVertexArrays(1, &vaoID); in renderTo()
1502 deUint32 vaoID = 0; in renderTo() local
1504 gl.genVertexArrays(1, &vaoID); in renderTo()
1505 gl.bindVertexArray(vaoID); in renderTo()
1545 gl.deleteVertexArrays(1, &vaoID); in renderTo()
2312 deUint32 vaoID = 0; in iterate() local
2341 gl.genVertexArrays(1, &vaoID); in iterate()
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Des31fShaderFramebufferFetchTests.cpp545 GLuint vaoID; in render() local
546 m_gl.genVertexArrays(1, &vaoID); in render()
547 m_gl.bindVertexArray(vaoID); in render()
567 m_gl.deleteVertexArrays(1, &vaoID); in render()