Searched refs:vaoID (Results 1 – 3 of 3) sorted by relevance
66 deUint32 vaoID; in drawQuadWithVaoBuffers() local69 ctx.genVertexArrays(1, &vaoID); in drawQuadWithVaoBuffers()70 ctx.bindVertexArray(vaoID); in drawQuadWithVaoBuffers()111 ctx.deleteVertexArrays(1, &vaoID); in drawQuadWithVaoBuffers()
816 deUint32 vaoID = 0; in renderTo() local856 ctx.genVertexArrays(1, &vaoID); in renderTo()857 ctx.bindVertexArray(vaoID); in renderTo()932 ctx.deleteVertexArrays(1, &vaoID); in renderTo()1502 deUint32 vaoID = 0; in renderTo() local1504 gl.genVertexArrays(1, &vaoID); in renderTo()1505 gl.bindVertexArray(vaoID); in renderTo()1545 gl.deleteVertexArrays(1, &vaoID); in renderTo()2312 deUint32 vaoID = 0; in iterate() local2341 gl.genVertexArrays(1, &vaoID); in iterate()[all …]
545 GLuint vaoID; in render() local546 m_gl.genVertexArrays(1, &vaoID); in render()547 m_gl.bindVertexArray(vaoID); in render()567 m_gl.deleteVertexArrays(1, &vaoID); in render()