Searched refs:vaoState (Results 1 – 2 of 2) sorted by relevance
409 void StateManagerGL::bindVertexArray(GLuint vao, VertexArrayStateGL *vaoState) in bindVertexArray() argument411 ASSERT(vaoState); in bindVertexArray()417 mVAOState = vaoState; in bindVertexArray()418 mBuffers[gl::BufferBinding::ElementArray] = vaoState ? vaoState->elementArrayBuffer : 0; in bindVertexArray()
168 void bindVertexArray(GLuint vao, VertexArrayStateGL *vaoState);