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Searched refs:vaoState (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp409 void StateManagerGL::bindVertexArray(GLuint vao, VertexArrayStateGL *vaoState) in bindVertexArray() argument
411 ASSERT(vaoState); in bindVertexArray()
417 mVAOState = vaoState; in bindVertexArray()
418 mBuffers[gl::BufferBinding::ElementArray] = vaoState ? vaoState->elementArrayBuffer : 0; in bindVertexArray()
DStateManagerGL.h168 void bindVertexArray(GLuint vao, VertexArrayStateGL *vaoState);