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Searched refs:vbo_save_vertex_list (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_save.h55 struct vbo_save_vertex_list { struct
78 _vbo_save_get_stride(const struct vbo_save_vertex_list *node) in _vbo_save_get_stride() argument
88 _vbo_save_get_min_index(const struct vbo_save_vertex_list *node) in _vbo_save_get_min_index()
99 _vbo_save_get_max_index(const struct vbo_save_vertex_list *node) in _vbo_save_get_max_index()
111 _vbo_save_get_vertex_count(const struct vbo_save_vertex_list *node) in _vbo_save_get_vertex_count()
155 const struct vbo_save_vertex_list* node);
Dvbo_save_draw.c88 const struct vbo_save_vertex_list *node) in playback_copy_to_current()
125 const struct vbo_save_vertex_list *node) in bind_vertex_list()
134 const struct vbo_save_vertex_list *list) in loopback_vertex_list()
155 const struct vbo_save_vertex_list *node = in vbo_save_playback_vertex_list()
156 (const struct vbo_save_vertex_list *) data; in vbo_save_playback_vertex_list()
Dvbo_save_api.c119 const struct vbo_save_vertex_list *node, in copy_vertices()
322 struct vbo_save_vertex_list *node) in convert_line_loop_to_strip()
480 struct vbo_save_vertex_list *node; in compile_vertex_list()
485 node = (struct vbo_save_vertex_list *) in compile_vertex_list()
1703 struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data; in vbo_destroy_vertex_list()
1719 struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data; in vbo_print_vertex_list()
1778 sizeof(struct vbo_save_vertex_list), in vbo_save_api_init()
Dvbo_save_loopback.c149 const struct vbo_save_vertex_list* node) in _vbo_loopback_vertex_list()