Searched refs:vec4_results (Results 1 – 1 of 1) sorted by relevance
4885 Utils::vec4<GLfloat> vec4_results[7]; in testDraw() local4890 vec4_results[i].m_x = float_data[i * 4 + 0]; in testDraw()4891 vec4_results[i].m_y = float_data[i * 4 + 1]; in testDraw()4892 vec4_results[i].m_z = float_data[i * 4 + 2]; in testDraw()4893 vec4_results[i].m_w = float_data[i * 4 + 3]; in testDraw()4906 results[i] = (vec4_results[i] == expected_results[i]); in testDraw()4915 …logError(combination, left, right, indices, expected_results, vec4_results, array_length, results); in testDraw()