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Searched refs:vertexAttribP3ui (Results 1 – 17 of 17) sorted by relevance

/external/angle/src/libANGLE/
DContext_gl_3_autogen.h71 void vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); \
DContext_gl.cpp2149 void Context::vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) in vertexAttribP3ui() function in gl::Context
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl901 glVertexAttribP3uiFunc vertexAttribP3ui; variable
DglwInitGL33.inl343 gl->vertexAttribP3ui = (glVertexAttribP3uiFunc) loader->get("glVertexAttribP3ui");
DglwInitGL40.inl389 gl->vertexAttribP3ui = (glVertexAttribP3uiFunc) loader->get("glVertexAttribP3ui");
DglwInitGL41.inl474 gl->vertexAttribP3ui = (glVertexAttribP3uiFunc) loader->get("glVertexAttribP3ui");
DglwInitGL42.inl486 gl->vertexAttribP3ui = (glVertexAttribP3uiFunc) loader->get("glVertexAttribP3ui");
DglwInitGL43.inl529 gl->vertexAttribP3ui = (glVertexAttribP3uiFunc) loader->get("glVertexAttribP3ui");
DglwInitGL44.inl538 gl->vertexAttribP3ui = (glVertexAttribP3uiFunc) loader->get("glVertexAttribP3ui");
DglwInitGL45.inl648 gl->vertexAttribP3ui = (glVertexAttribP3uiFunc) loader->get("glVertexAttribP3ui");
DglwInitGL46.inl652 gl->vertexAttribP3ui = (glVertexAttribP3uiFunc) loader->get("glVertexAttribP3ui");
DglwImpl.inl7172 gl->vertexAttribP3ui(index, type, normalized, value);
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp859 ASSIGN("glVertexAttribP3ui", vertexAttribP3ui); in initProcsDesktopGL()
1582 ASSIGN("glVertexAttribP3ui", vertexAttribP3ui); in initProcsDesktopGL()
3647 vertexAttribP3ui = &glVertexAttribP3uiNULL; in initProcsDesktopGLNULL()
4369 vertexAttribP3ui = &glVertexAttribP3uiNULL; in initProcsDesktopGLNULL()
DDispatchTableGL_autogen.h402 PFNGLVERTEXATTRIBP3UIPROC vertexAttribP3ui = nullptr; variable
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl901 gl->vertexAttribP3ui = glVertexAttribP3ui;
/external/angle/src/libGL/
Dentry_points_gl_3_autogen.cpp4341 context->vertexAttribP3ui(index, type, normalized, value); in GL_VertexAttribP3ui()
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl6520 m_gl.vertexAttribP3ui(index, type, normalized, value);