Searched refs:vertexID (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | BufferToTexture11.hlsl | 32 void ComputePositionAndIndex(uint vertexID, out VS_OUTPUT outVertex) 37 uint slice = vertexID / PixelsPerSlice; 39 uint row = (vertexID - sliceOffset) / PixelsPerRow; 40 uint col = vertexID - sliceOffset - (row * PixelsPerRow); 49 void VS_BufferToTexture(in uint vertexID : SV_VertexID, out VS_OUTPUT outVertex) 51 ComputePositionAndIndex(vertexID, outVertex);
|
/external/swiftshader/src/Shader/ |
D | VertexProgram.cpp | 95 vertexID = Int4(Int(index)); in program() 99 vertexID = Insert(vertexID, As<Int>(index), 0); in program() 100 vertexID = Insert(vertexID, As<Int>(index + 1), 1); in program() 101 vertexID = Insert(vertexID, As<Int>(index + 2), 2); in program() 102 vertexID = Insert(vertexID, As<Int>(index + 3), 3); in program() 772 reg.x = As<Float4>(vertexID); in fetchRegister() 905 case Shader::VertexIDIndex: a = As<Float4>(vertexID); break; in readConstant() 979 case Shader::VertexIDIndex: a = As<Float4>(vertexID); break; in dynamicAddress()
|
D | VertexProgram.hpp | 61 Int4 vertexID; member in sw::VertexProgram
|