Searched refs:vertexInputDescriptor (Results 1 – 1 of 1) sorted by relevance
117 ComboVertexInputDescriptor vertexInputDescriptor; member980 vertexInputDescriptor.bufferCount = in CreateRenderPipelineDescriptor()986 vertexInputDescriptor.bufferCount = 1; in CreateRenderPipelineDescriptor()987 vertexInputDescriptor.cBuffers[0].attributeCount = 1; in CreateRenderPipelineDescriptor()988 vertexInputDescriptor.cBuffers[0].stride = 4 * sizeof(float); in CreateRenderPipelineDescriptor()989 vertexInputDescriptor.cBuffers[0].attributes = in CreateRenderPipelineDescriptor()990 &vertexInputDescriptor.cAttributes[0]; in CreateRenderPipelineDescriptor()992 vertexInputDescriptor.cAttributes[0].shaderLocation = 0; in CreateRenderPipelineDescriptor()993 vertexInputDescriptor.cAttributes[0].format = in CreateRenderPipelineDescriptor()998 vertexInputDescriptor.cBuffers[i].attributeCount = 1; in CreateRenderPipelineDescriptor()[all …]