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Searched refs:vertexShaderSize (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1185 size_t vertexShaderSize = stream->readInt<size_t>(); in loadBinaryShaderExecutables() local
1190 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, vertexShaderFunction, vertexShaderSize, in loadBinaryShaderExecutables()
1208 stream->skip(vertexShaderSize); in loadBinaryShaderExecutables()
1466 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength(); in save() local
1467 stream->writeInt(vertexShaderSize); in save()
1470 stream->writeBytes(vertexBlob, vertexShaderSize); in save()