Searched refs:vertexShaderStr (Results 1 – 2 of 2) sorted by relevance
1065 std::stringstream vertexShaderStr; in TEST_P() local1069 vertexShaderStr << "attribute float attrib" << bufferIndex << ";\n"; in TEST_P()1072 vertexShaderStr << "attribute vec2 position;\n" in TEST_P()1080 vertexShaderStr << "v_attrib += attrib" << bufferIndex << ";\n"; in TEST_P()1083 vertexShaderStr << "}"; in TEST_P()1091 ANGLE_GL_PROGRAM(program, vertexShaderStr.str().c_str(), kFS); in TEST_P()
6621 std::stringstream vertexShaderStr; in compileProgramWithTextureCounts() local6622 vertexShaderStr << "attribute vec2 position;\n" in compileProgramWithTextureCounts()6628 vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n"; in compileProgramWithTextureCounts()6631 vertexShaderStr << "void main() {\n" in compileProgramWithTextureCounts()6638 vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex in compileProgramWithTextureCounts()6642 vertexShaderStr << "}"; in compileProgramWithTextureCounts()6664 const std::string &vertexShaderSource = vertexShaderStr.str(); in compileProgramWithTextureCounts()