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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderVertexOrdering.cpp693 …const float* vertex_a_data = (const float*)test_iteration_a.data + n_vertex_a * 3 /* components *… in verifyVertexOrderingDoesNotChangeGeneratedPoints() local
699 if (de::abs(vertex_a_data[0] - vertex_b_data[0]) < epsilon && in verifyVertexOrderingDoesNotChangeGeneratedPoints()
700 de::abs(vertex_a_data[1] - vertex_b_data[1]) < epsilon && in verifyVertexOrderingDoesNotChangeGeneratedPoints()
701 de::abs(vertex_a_data[2] - vertex_b_data[2]) < epsilon) in verifyVertexOrderingDoesNotChangeGeneratedPoints()