Searched refs:vertex_clipped_by_distance (Results 1 – 1 of 1) sorted by relevance
2413 glw::GLint vertex_clipped_by_distance = 0; in executeRenderTest() local2423 vertex_clipped_by_distance = n_clipdistance_entry; in executeRenderTest()2438 << "should be clipped by distance [" << vertex_clipped_by_distance << "] " in executeRenderTest()2439 << "(distance value [" << vertex_clipdistance_array[vertex_clipped_by_distance] in executeRenderTest()