Searched refs:vertex_data_positions (Results 1 – 2 of 2) sorted by relevance
286 glw::GLfloat vertex_data_positions[m_n_components]; in iterate() local292 vertex_data_positions[component_nr] = static_cast<glw::GLfloat>( in iterate()312 drawAndGetFeedbackResult(vertex_data_positions, vertex_data_weights, weighted_sum_forward); in iterate()319 temp_value = vertex_data_positions[component_nr]; in iterate()321 vertex_data_positions[component_nr] = vertex_data_positions[m_n_components - 1 - component_nr]; in iterate()322 vertex_data_positions[m_n_components - 1 - component_nr] = temp_value; in iterate()333 drawAndGetFeedbackResult(vertex_data_positions, vertex_data_weights, weighted_sum_backward); in iterate()361 void GPUShader5PreciseQualifier::drawAndGetFeedbackResult(const glw::GLfloat* vertex_data_positions, in drawAndGetFeedbackResult() argument368 …gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, vertex_data_positions, GL_ST… in drawAndGetFeedbackResult()
173 …void drawAndGetFeedbackResult(const glw::GLfloat* vertex_data_positions, const glw::GLfloat* verte…