Searched refs:vertex_program_attribs (Results 1 – 1 of 1) sorted by relevance
146 int texture_units = 1, vertex_program_attribs = 0; in __glXInitVertexArrayState() local200 &vertex_program_attribs); in __glXInitVertexArrayState()204 arrays->num_vertex_program_attribs = vertex_program_attribs; in __glXInitVertexArrayState()205 array_count += texture_units + vertex_program_attribs; in __glXInitVertexArrayState()267 for (j = 0; j < vertex_program_attribs; j++) { in __glXInitVertexArrayState()268 const unsigned idx = (vertex_program_attribs - (j + 1)); in __glXInitVertexArrayState()279 i += vertex_program_attribs; in __glXInitVertexArrayState()