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Searched refs:virgl_encode_bind_shader (Results 1 – 6 of 6) sorted by relevance

/external/virglrenderer/tests/
Dtest_virgl_cmd.c355 virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX); in START_TEST()
372 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST()
588 virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX); in START_TEST()
619 virgl_encode_bind_shader(&ctx, gs_handle, PIPE_SHADER_GEOMETRY); in START_TEST()
636 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST()
865 virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX); in START_TEST()
881 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST()
1016 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST()
Dtestvirgl_encode.h261 int virgl_encode_bind_shader(struct virgl_context *ctx,
Dtestvirgl_encode.c945 int virgl_encode_bind_shader(struct virgl_context *ctx, in virgl_encode_bind_shader() function
/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_context.c777 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX); in virgl_bind_vs_state()
786 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_CTRL); in virgl_bind_tcs_state()
795 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_EVAL); in virgl_bind_tes_state()
804 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY); in virgl_bind_gs_state()
814 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT); in virgl_bind_fs_state()
1324 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_COMPUTE); in virgl_bind_compute_state()
Dvirgl_encode.h264 int virgl_encode_bind_shader(struct virgl_context *ctx,
Dvirgl_encode.c1231 int virgl_encode_bind_shader(struct virgl_context *ctx, in virgl_encode_bind_shader() function