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Searched refs:virtual_files (Results 1 – 5 of 5) sorted by relevance

/external/deqp-deps/amber/src/vulkan/
Dengine_vulkan_debugger.cc243 bool FrameLocation(VirtualFileStore* virtual_files, in FrameLocation() argument
268 if (!SourceContent(virtual_files, frame.source.value(), &lines)) { in FrameLocation()
289 bool SourceContent(VirtualFileStore* virtual_files, in SourceContent() argument
323 if (virtual_files->Get(path, &content).IsSuccess()) { in SourceContent()
535 Thread(VirtualFileStore* virtual_files, in Thread() argument
540 : virtual_files_(virtual_files), in Thread()
814 explicit VkDebugger(VirtualFileStore* virtual_files) in VkDebugger() argument
815 : virtual_files_(virtual_files) {} in VkDebugger()
1151 VirtualFileStore* virtual_files) { in GetDebugger() argument
1153 auto debugger = new VkDebugger(virtual_files); in GetDebugger()
/external/deqp-deps/amber/src/
Ddxc_helper.h36 const VirtualFileStore* virtual_files,
Ddxc_helper.cc139 const VirtualFileStore* virtual_files, in Compile() argument
169 new IncludeHandler(virtual_files, dxc_lib, fallback_include_handler)); in Compile()
Dshader_compiler.h39 VirtualFileStore* virtual_files);
Dshader_compiler.cc52 VirtualFileStore* virtual_files) in ShaderCompiler() argument
55 virtual_files_(virtual_files) { in ShaderCompiler()