Searched refs:virtual_files (Results 1 – 5 of 5) sorted by relevance
/external/deqp-deps/amber/src/vulkan/ |
D | engine_vulkan_debugger.cc | 243 bool FrameLocation(VirtualFileStore* virtual_files, in FrameLocation() argument 268 if (!SourceContent(virtual_files, frame.source.value(), &lines)) { in FrameLocation() 289 bool SourceContent(VirtualFileStore* virtual_files, in SourceContent() argument 323 if (virtual_files->Get(path, &content).IsSuccess()) { in SourceContent() 535 Thread(VirtualFileStore* virtual_files, in Thread() argument 540 : virtual_files_(virtual_files), in Thread() 814 explicit VkDebugger(VirtualFileStore* virtual_files) in VkDebugger() argument 815 : virtual_files_(virtual_files) {} in VkDebugger() 1151 VirtualFileStore* virtual_files) { in GetDebugger() argument 1153 auto debugger = new VkDebugger(virtual_files); in GetDebugger()
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/external/deqp-deps/amber/src/ |
D | dxc_helper.h | 36 const VirtualFileStore* virtual_files,
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D | dxc_helper.cc | 139 const VirtualFileStore* virtual_files, in Compile() argument 169 new IncludeHandler(virtual_files, dxc_lib, fallback_include_handler)); in Compile()
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D | shader_compiler.h | 39 VirtualFileStore* virtual_files);
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D | shader_compiler.cc | 52 VirtualFileStore* virtual_files) in ShaderCompiler() argument 55 virtual_files_(virtual_files) { in ShaderCompiler()
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