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Searched refs:vk_gl (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp506 supportSampleRateShading && vk_gl::GetMaxSampleCount(kNotSupportedSampleCounts) == 0; in ensureCapsInitialized()
568 limitsVk.sampledImageColorSampleCounts & vk_gl::kSupportedSampleCounts; in ensureCapsInitialized()
570 limitsVk.sampledImageDepthSampleCounts & vk_gl::kSupportedSampleCounts; in ensureCapsInitialized()
572 limitsVk.sampledImageIntegerSampleCounts & vk_gl::kSupportedSampleCounts; in ensureCapsInitialized()
888 limitsVk.framebufferStencilSampleCounts & vk_gl::kSupportedSampleCounts; in ensureCapsInitialized()
890 mNativeCaps.maxSamples = LimitToInt(vk_gl::GetMaxSampleCount(sampleCounts)); in ensureCapsInitialized()
1209 vk_gl::kSupportedSampleCounts; in GenerateConfigs()
1211 vk_gl::AddSampleCounts(limits.framebufferColorSampleCounts & vk_gl::kSupportedSampleCounts, in GenerateConfigs()
1213 vk_gl::AddSampleCounts(depthStencilSampleCountsLimit, &depthStencilSampleCounts); in GenerateConfigs()
Dvk_format_utils.cpp53 vk_gl::AddSampleCounts(physicalDeviceLimits.framebufferColorSampleCounts, in FillTextureFormatCaps()
61 vk_gl::AddSampleCounts((physicalDeviceLimits.framebufferDepthSampleCounts & in FillTextureFormatCaps()
Dvk_utils.h990 namespace vk_gl
Dvk_utils.cpp1448 namespace vk_gl namespace
Dvk_helpers.cpp4870 return vk_gl::GetLevelIndex(levelIndexVk, mFirstAllocatedLevel); in toGLLevel()
6004 const gl::LevelIndex levelGL = vk_gl::GetLevelIndex(levelVk, baseLevel); in stageSubresourceUpdatesFromAllImageLevels()