Searched refs:vp_variant (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_array.c | 134 const struct st_common_variant *vp_variant, in st_setup_arrays() argument 141 const GLbitfield inputs_read = vp_variant->vert_attrib_mask; in st_setup_arrays() 235 const struct st_common_variant *vp_variant, in st_setup_current() argument 240 const GLbitfield inputs_read = vp_variant->vert_attrib_mask; in st_setup_current() 297 const struct st_common_variant *vp_variant, in st_setup_current_user() argument 302 const GLbitfield inputs_read = vp_variant->vert_attrib_mask; in st_setup_current_user() 330 const struct st_common_variant *vp_variant = st->vp_variant; in st_update_array() local 339 st_setup_arrays(st, vp, vp_variant, &velements, vbuffer, &num_vbuffers, in st_update_array() 345 st_setup_current(st, vp, vp_variant, &velements, vbuffer, &num_vbuffers); in st_update_array() 347 velements.count = vp->num_inputs + vp_variant->key.passthrough_edgeflags; in st_update_array()
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D | st_atom.h | 65 const struct st_common_variant *vp_variant, 73 const struct st_common_variant *vp_variant,
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D | st_draw_feedback.c | 112 struct st_common_variant *vp_variant; in st_feedback_draw_vbo() local 143 memcpy(&key, &st->vp_variant->key, sizeof(key)); in st_feedback_draw_vbo() 147 vp_variant = st_get_vp_variant(st, st->vp, &key); in st_feedback_draw_vbo() 159 draw_bind_vertex_shader(draw, vp_variant->base.driver_shader); in st_feedback_draw_vbo() 165 st_setup_arrays(st, vp, vp_variant, &velements, vbuffers, &num_vbuffers, in st_feedback_draw_vbo() 168 st_setup_current_user(st, vp, vp_variant, &velements, vbuffers, &num_vbuffers); in st_feedback_draw_vbo()
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D | st_atom_shader.c | 194 st->vp_variant = st_common_variant(stvp->variants); in st_update_vp() 238 st->vp_variant = st_get_vp_variant(st, stvp, &key); in st_update_vp() 245 st->vp_variant->base.driver_shader); in st_update_vp()
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D | st_context.h | 267 struct st_common_variant *vp_variant; member
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