Searched refs:vrend_draw_bind_ubo_shader (Results 1 – 1 of 1) sorted by relevance
4245 static int vrend_draw_bind_ubo_shader(struct vrend_sub_context *sub_ctx, in vrend_draw_bind_ubo_shader() function4424 next_ubo_id = vrend_draw_bind_ubo_shader(sub_ctx, shader_type, next_ubo_id); in vrend_draw_bind_objects()4893 vrend_draw_bind_ubo_shader(sub_ctx, PIPE_SHADER_COMPUTE, 0); in vrend_launch_grid()