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Searched refs:vs_as_es (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Dr600_shader.h115 unsigned vs_as_es; member
Dr600_dump.c134 PRINT_UINT_MEMBER(vs_as_es); in print_shader_info()
Dr600_shader.c3468 shader->vs_as_es = key.vs.as_es; in r600_shader_from_tgsi()
3471 if (shader->vs_as_es) in r600_shader_from_tgsi()
3508 if (shader->vs_as_es || shader->tes_as_es) { in r600_shader_from_tgsi()
4063 if (shader->vs_as_es || shader->tes_as_es) { in r600_shader_from_tgsi()
/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_vertex.cpp64 sh->shader.vs_as_es = true; in VertexShaderFromNir()
/external/mesa3d/src/gallium/drivers/r600/sb/
Dsb_bc_parser.cpp62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode()