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Searched refs:vs_body_raw_ptr (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp848 const char* vs_body_raw_ptr = vs_body.c_str(); in buildProgram() local
856 gl.shaderSource(*out_vs_id, 1 /* count */, &vs_body_raw_ptr, DE_NULL /* length */); in buildProgram()
1908 const char* vs_body_raw_ptr = vs_body.c_str(); in initTest() local
1910 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body_raw_ptr, DE_NULL /* length */); in initTest()
7043 const char* vs_body_raw_ptr = vs_body.c_str(); in initTest() local
7057 m_vs_po_ids[n_id] = gl.createShaderProgramv(GL_VERTEX_SHADER, 1 /* count */, &vs_body_raw_ptr); in initTest()
8240 const char* vs_body_raw_ptr = vs_body.c_str(); in initTest() local
8246 m_vs_po_ids[n_id] = gl.createShaderProgramv(GL_VERTEX_SHADER, 1 /* count */, &vs_body_raw_ptr); in initTest()
Dgl3cCullDistanceTests.cpp3191 const char* vs_body_raw_ptr = vs_body_string.c_str(); in iterate() local
3194 &vs_body_raw_ptr, DE_NULL); /* length */ in iterate()
Dgl4cTextureViewTests.cpp5406 const char* vs_body_raw_ptr = vs_string.c_str(); in initIterationSpecificProgramObject() local
5412 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body_raw_ptr, NULL /* length */); in initIterationSpecificProgramObject()
5420 vs_body_raw_ptr }; in initIterationSpecificProgramObject()
6859 const char* vs_body_raw_ptr = vs_body.c_str(); in initProgramObject() local
6861 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body_raw_ptr, DE_NULL /* length */); in initProgramObject()
Dgl4cGPUShaderFP64Tests.cpp8747 const char* vs_body_raw_ptr = test_case.vs_shader_body.c_str(); in initIteration() local
8759 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body_raw_ptr, DE_NULL /* length */); in initIteration()
10963 const char* vs_body_raw_ptr = test_case.vs_shader_body.c_str(); in initIteration() local
10975 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body_raw_ptr, DE_NULL /* length */); in initIteration()
11610 const char* vs_body_raw_ptr = vs_body.c_str(); in initTestIteration() local
11618 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body_raw_ptr, DE_NULL /* length */); in initTestIteration()