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Searched refs:vs_needs_prolog (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.c1320 return sel->vs_needs_prolog || prolog_key->ls_vgpr_fix || in si_vs_needs_prolog()
1741 bool vs_needs_prolog = in si_llvm_compile_shader() local
1771 if (vs_needs_prolog) { in si_llvm_compile_shader()
1784 si_build_wrapper_function(&ctx, parts + !vs_needs_prolog, 4 - !vs_needs_prolog, in si_llvm_compile_shader()
1785 vs_needs_prolog, vs_needs_prolog ? 2 : 1); in si_llvm_compile_shader()
Dsi_shader.h424 bool vs_needs_prolog; member
Dsi_state_shaders.c2675 sel->vs_needs_prolog = sel->info.stage == MESA_SHADER_VERTEX && sel->info.num_inputs && in si_create_shader_selector()