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Searched refs:wEnable (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Shader/
DVertexProgram.cpp471 Int4 wEnable = enable; in program() local
487 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in program()
494 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in program()
501 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in program()
506 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in program()
DPixelProgram.cpp467 Int4 wEnable = enable; in applyShader() local
483 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in applyShader()
490 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in applyShader()
497 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in applyShader()
502 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in applyShader()