Searched refs:wEnable (Results 1 – 2 of 2) sorted by relevance
471 Int4 wEnable = enable; in program() local487 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in program()494 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in program()501 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in program()506 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in program()
467 Int4 wEnable = enable; in applyShader() local483 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in applyShader()490 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in applyShader()497 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in applyShader()502 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in applyShader()