Searched refs:wPredicate (Results 1 – 2 of 2) sorted by relevance
480 Float4 wPredicate = p0[(pSwizzle >> 6) & 0x03]; in program() local487 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in program()494 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in program()
476 Float4 wPredicate = p0[(pSwizzle >> 6) & 0x03]; in applyShader() local483 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in applyShader()490 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in applyShader()