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Searched refs:weaponTwo (Results 1 – 5 of 5) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.lua21 local weaponTwo = builder:CreateString("Axe")
31 weapon.AddName(builder, weaponTwo)
Dsamplebinary.js29 var weaponTwo = builder.createString('Axe');
37 MyGame.Sample.Weapon.addName(builder, weaponTwo);
Dsample_binary.go34 weaponTwo := builder.CreateString("Axe")
42 sample.WeaponAddName(builder, weaponTwo)
/external/flatbuffers/tests/FlatBuffers.Test.Swift/Tests/FlatBuffers.Test.SwiftTests/
DFlatBuffersUnionTests.swift36 let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5) in testEndTableFinish() variable
40 let weapons = builder.createVector(ofOffsets: [weaponOne, weaponTwo]) in testEndTableFinish()
53 equippedOffset: weaponTwo, in testEndTableFinish()
/external/flatbuffers/docs/source/
DTutorial.md720 weaponTwo := builder.CreateString("Axe")
730 sample.WeaponAddName(builder, weaponTwo)
756 var weaponTwo = builder.createString('Axe');
766 MyGame.Sample.Weapon.addName(builder, weaponTwo);
774 let weaponTwo = builder.createString('Axe');
784 MyGame.Sample.Weapon.addName(builder, weaponTwo);
864 local weaponTwo = builder:CreateString("Axe")
874 weapon.AddName(builder, weaponTwo)