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Searched refs:weapon_one_name (Results 1 – 3 of 3) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.cpp28 auto weapon_one_name = builder.CreateString("Sword"); in main() local
35 auto sword = CreateWeapon(builder, weapon_one_name, weapon_one_damage); in main()
Dsample_binary.rs38 let weapon_one_name = builder.create_string("Sword"); in main() localVariable
44 name: Some(weapon_one_name), in main()
/external/flatbuffers/docs/source/
DTutorial.md667 auto weapon_one_name = builder.CreateString("Sword");
674 auto sword = CreateWeapon(builder, weapon_one_name, weapon_one_damage);
792 $weapon_one_name = $builder->createString("Sword");
793 $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one_name, 3);
806 flatbuffers_string_ref_t weapon_one_name = flatbuffers_string_create_str(B, "Sword");
812 ns(Weapon_ref_t) sword = ns(Weapon_create(B, weapon_one_name, weapon_one_damage));
896 let weapon_one_name = builder.create_string("Sword");
902 name: Some(weapon_one_name),