Searched refs:weapon_one_name (Results 1 – 3 of 3) sorted by relevance
/external/flatbuffers/samples/ |
D | sample_binary.cpp | 28 auto weapon_one_name = builder.CreateString("Sword"); in main() local 35 auto sword = CreateWeapon(builder, weapon_one_name, weapon_one_damage); in main()
|
D | sample_binary.rs | 38 let weapon_one_name = builder.create_string("Sword"); in main() localVariable 44 name: Some(weapon_one_name), in main()
|
/external/flatbuffers/docs/source/ |
D | Tutorial.md | 667 auto weapon_one_name = builder.CreateString("Sword"); 674 auto sword = CreateWeapon(builder, weapon_one_name, weapon_one_damage); 792 $weapon_one_name = $builder->createString("Sword"); 793 $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one_name, 3); 806 flatbuffers_string_ref_t weapon_one_name = flatbuffers_string_create_str(B, "Sword"); 812 ns(Weapon_ref_t) sword = ns(Weapon_create(B, weapon_one_name, weapon_one_damage)); 896 let weapon_one_name = builder.create_string("Sword"); 902 name: Some(weapon_one_name),
|