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Searched refs:weapon_two_name (Results 1 – 3 of 3) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.cpp31 auto weapon_two_name = builder.CreateString("Axe"); in main() local
36 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); in main()
Dsample_binary.rs39 let weapon_two_name = builder.create_string("Axe"); in main() localVariable
48 name: Some(weapon_two_name), in main()
/external/flatbuffers/docs/source/
DTutorial.md670 auto weapon_two_name = builder.CreateString("Axe");
675 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage);
795 $weapon_two_name = $builder->createString("Axe");
796 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two_name, 5);
809 flatbuffers_string_ref_t weapon_two_name = flatbuffers_string_create_str(B, "Axe");
813 ns(Weapon_ref_t) axe = ns(Weapon_create(B, weapon_two_name, weapon_two_damage));
897 let weapon_two_name = builder.create_string("Axe");
906 name: Some(weapon_two_name),